RARE
I trained on SGI machines using Alias Power Animator. later moving onto Multigen polygonal modelling software while developing for the Nintendo 64.
Games worked on included:
Blastcorps - N64
Concept designs for a variety of vehicles
Donkey Kong Country 3 - SNES
Rendered graphics for 2D backgrounds and sprites, the factory level, lab boss level, submarine boss level, kaos robot character and all the themed vehicles featured.
Perfect Dark - N64
3d low poly models for vehicles and weapons; alien characters: - Skedar warriors and the Cetans; Logo design and development.
Other Duties
Whilst working at RARE I was frequently called upon to provide character voices for several of the games in development, notably, Diddy Kong Racing,Banjo Kazooie,Goldeneye, and Perfect Dark.
Click on Box Art for Gallery